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Carles Homs

Carles is a core part of our team, as well as everyone else, but as he is an amazing designer, he also excels in the coding division, so he is a great help when it comes to programming, and with the code lead, they both make an unstopable team.

Carles: About

Game Pillars

Carles did a very interesting research by himself about the videogame pillars, and thanks to him, our team could develop all the documentation faster and better while having a better idea about what os the endgoal. If you want to check it out click the button below and learn about game pillars yourself!

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Carles: About

Entities functionalities

Carles made sure every entity performed at an optimal level while providing the different actions an entity can do, he programmed the soul of those soldiers.

Carles: Welcome
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AI workflow

Carles developed an amazing workflow for the artificial intelligence of every enemy unit, thanks to that, our enemies feel like enemies.

Carles: About

©2019 by Chill Chili Studios.

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